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1070 256 一次需要 12s,效果没有美颜,有拼接痕迹。
import time import numpy as np import os from skimage.io import imread, imsave from skimage.transform import rescale, resize import argparse from api import PRN from utils.render import render_texture import cv2 def texture_editing(prn, args): # read image image = imread(args.image_path) [h, w, _] = image.shape #-- 1. 3d reconstruction -> get texture. pos = prn.process(image) vertices = prn.get_vertices(pos) image = image/255. texture = cv2.remap(image, pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0)) #-- 2. Texture Editing Mode = args.mode # change part of texture(for data augumentation/selfie editing. Here modify eyes for example) if Mode == 0: # load eye mask uv_face_eye = imread('Data/uv-data/uv_face_eyes.png', as_grey=True)/255. uv_face = imread('Data/uv-data/uv_face.png', as_grey=True)/255. eye_mask = (abs(uv_face_eye - uv_face) > 0).astype(np.float32) # texture from another image or a processed texture ref_image = imread(args.ref_path) ref_pos = prn.process(ref_image) ref_image = ref_image/255. ref_texture = cv2.remap(ref_image, ref_pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0)) # modify texture new_texture = texture*(1 - eye_mask[:,:,np.newaxis]) + ref_texture*eye_mask[:,:,np.newaxis] # change whole face(face swap) elif Mode == 1: # texture from another image or a processed texture ref_image = imread(args.ref_path) ref_pos = prn.process(ref_image) ref_image = ref_image/255. ref_texture = cv2.remap(ref_image, ref_pos[:,:,:2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT,borderValue=(0)) ref_vertices = prn.get_vertices(ref_pos) new_texture = ref_texture#(texture + ref_texture)/2. else: print('Wrong Mode! Mode should be 0 or 1.') exit() #-- 3. remap to input image.(render) vis_colors = np.ones((vertices.shape[0], 1)) face_mask = render_texture(vertices.T, vis_colors.T, prn.triangles.T, h, w, c = 1) face_mask = np.squeeze(face_mask > 0).astype(np.float32) new_colors = prn.get_colors_from_texture(new_texture) new_image = render_texture(vertices.T, new_colors.T, prn.triangles.T, h, w, c = 3) new_image = image*(1 - face_mask[:,:,np.newaxis]) + new_image*face_mask[:,:,np.newaxis] # Possion Editing for blending image vis_ind = np.argwhere(face_mask>0) vis_min = np.min(vis_ind, 0) vis_max = np.max(vis_ind, 0) center = (int((vis_min[1] + vis_max[1])/2+0.5), int((vis_min[0] + vis_max[0])/2+0.5)) output = cv2.seamlessClone((new_image*255).astype(np.uint8), (image*255).astype(np.uint8), (face_mask*255).astype(np.uint8), center, cv2.NORMAL_CLONE) # save output imsave(args.output_path, output) print('Done.') if __name__ == '__main__': parser = argparse.ArgumentParser(description='Texture Editing by PRN') # parser.add_argument('-i', '--image_path', default='TestImages/AFLW2000/image00081.jpg', type=str, parser.add_argument('-i', '--image_path', default='TestImages/XMY-266.png', type=str, help='path to input image') parser.add_argument('-r', '--ref_path', default='TestImages/shu3.jpg', type=str, help='path to reference image(texture ref)') parser.add_argument('-o', '--output_path', default='TestImages/out3.jpg', type=str, help='path to save output') parser.add_argument('--mode', default=1, type=int, help='ways to edit texture. 0 for modifying parts, 1 for changing whole') parser.add_argument('--gpu', default='0', type=str, help='set gpu id, -1 for CPU') # ---- init PRN os.environ['CUDA_VISIBLE_DEVICES'] = parser.parse_args().gpu # GPU number, -1 for CPU prn = PRN(is_dlib = True) # texture_editing(prn, parser.parse_args()) target_img='TestImages/shu3.jpg' path='bg/' out_dir='result/' files=os.listdir(path) ref_image = imread(target_img) ref_pos = prn.process(ref_image) ref_image = ref_image / 255. ref_texture = cv2.remap(ref_image, ref_pos[:, :, :2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT, borderValue=(0)) ref_vertices = prn.get_vertices(ref_pos) new_texture = ref_texture # (texture + ref_texture)/2. for file in files: if file.endswith('.jpg'): image = imread(path+file) start = time.time() [h, w, _] = image.shape # -- 1. 3d reconstruction -> get texture. pos = prn.process(image) vertices = prn.get_vertices(pos) image = image / 255. texture = cv2.remap(image, pos[:, :, :2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT, borderValue=(0)) print('rpn time',time.time()-start,texture.shape) # -- 2. Texture Editing Mode = 1 # change part of texture(for data augumentation/selfie editing. Here modify eyes for example) if Mode == 0: # load eye mask uv_face_eye = imread('Data/uv-data/uv_face_eyes.png', as_grey=True) / 255. uv_face = imread('Data/uv-data/uv_face.png', as_grey=True) / 255. eye_mask = (abs(uv_face_eye - uv_face) > 0).astype(np.float32) # texture from another image or a processed texture ref_image = imread(path) ref_pos = prn.process(ref_image) ref_image = ref_image / 255. ref_texture = cv2.remap(ref_image, ref_pos[:, :, :2].astype(np.float32), None, interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT, borderValue=(0)) # modify texture new_texture = texture * (1 - eye_mask[:, :, np.newaxis]) + ref_texture * eye_mask[:, :, np.newaxis] # change whole face(face swap) # elif Mode == 1: # # texture from another image or a processed texture # ref_image = imread(target_img) # ref_pos = prn.process(ref_image) # ref_image = ref_image / 255. # ref_texture = cv2.remap(ref_image, ref_pos[:, :, :2].astype(np.float32), None, # interpolation=cv2.INTER_NEAREST, borderMode=cv2.BORDER_CONSTANT, # borderValue=(0)) # ref_vertices = prn.get_vertices(ref_pos) # new_texture = ref_texture # (texture + ref_texture)/2. # -- 3. remap to input image.(render) vis_colors = np.ones((vertices.shape[0], 1)) face_mask = render_texture(vertices.T, vis_colors.T, prn.triangles.T, h, w, c=1) face_mask = np.squeeze(face_mask > 0).astype(np.float32) new_colors = prn.get_colors_from_texture(new_texture) new_image = render_texture(vertices.T, new_colors.T, prn.triangles.T, h, w, c=3) new_image = image * (1 - face_mask[:, :, np.newaxis]) + new_image * face_mask[:, :, np.newaxis] # Possion Editing for blending image vis_ind = np.argwhere(face_mask > 0) vis_min = np.min(vis_ind, 0) vis_max = np.max(vis_ind, 0) center = (int((vis_min[1] + vis_max[1]) / 2 + 0.5), int((vis_min[0] + vis_max[0]) / 2 + 0.5)) output = cv2.seamlessClone((new_image * 255).astype(np.uint8), (image * 255).astype(np.uint8), (face_mask * 255).astype(np.uint8), center, cv2.NORMAL_CLONE) print('time',time.time()-start,out_dir+ file) # save output output=cv2.cvtColor(output,cv2.COLOR_BGR2RGB) cv2.imwrite(out_dir+ file, output)
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